Mostly Fixed:

-Face mesh loses all bone changes after leaving character creator:

While the facebone version of the mesh works fine in the character creator, it loses all morphs, including the base male morph from the facebones skeleton, once you exit.  Other parts (mouth, eyelashes) seem to keep them though.

I've moved the male morph to a nose type morph.  I'm now considering removing facebone translation/rotation/scaling altogether.




-Some parts of the face are unselectable (eyes, hair, ears):

For now, users will need to install expired6978's LooksMenu
http://www.nexusmods.com/fallout4/mods/12631

Strangely, changing sex at the start of the game will allow you to select the eyes once before you change anything else, then it becomes unselectable again.










Minor:

-No player plugin, no esm:
This is just for the beta.  It's messier but easier to test in this state.

-Eye movement is too fast/extreme, phoneme/expression movements too small:
I'll probably overhaul this eventually, but there are too many other problems to deal with right now.  Both characters seem to make B^U faces during character creation.  Lookes a little stupid.

-Lagbone rotation settings cannot be changed:
Changing the lagbone controller rotation settings doesn't seem to rotaion speed.  I'm leaving the non-lagbone skeletons as the default until I find a solution for this.